Feature phone is a term typically used as a retronym to describe a class of handheld computers. Feature phones tend to use a proprietary, custom-designed software and user interface, and lack the capabilities of smartphones. Feature phones typically provide voice calling and text messaging functionality, in addition to basic multimedia and Internet capabilities, and other services offered by the user's wireless service provider. Feature phones have a backlit LCD screen and micro USB port and may have a physical keyboard, a low-quality microphone, microSD card slot, a rear-facing low-quality camera to record video and capture pictures; and GPS. If advanced enough, feature phones will sometimes include a rudimentary app store that will include basic software such as simple video games, a calendar, and/or a calculator program.
Video Feature phone
Definition
Feature phones were the top-selling devices in a wireless carrier's lineup from 2000 to 2010 due to their assortment of features for retail customers, when smartphones were meant primarily for enterprise users. However, in the late 2000s and 2010s, the advent of smartphones running the iOS and Android operating systems ushered in the consumer-focused smartphone with major encouragement for app development, plus the iOS and Android devices were considerably more powerful than existing feature phones on the market.
Feature phone differences and similarities between other devices
Feature phones run on proprietary firmware with third-party software support through platforms such as Java ME or BREW. The proprietary operating systems were not designed in mind to develop nor handle the intensive applications found on iOS and Android, both of which specifically cater to third-party application development which became increasingly important.
Depending on extent of functionality, feature phones may have many of the capabilities of a smartphone, within certain cases. For example, today's feature phones typically serve as a portable media player, and can have digital cameras, GPS navigation, Wi-Fi and mobile broadband internet access, and mobile gaming through discrete apps. However, feature phones have weak batteries and processors and therefore, video games are rudimentary. Digital cameras, microphones, and speakers are usually are of very low quality.
Current positioning
In developed economies, feature phones are primarily specific to niche markets, or have become merely a preference--owing to certain feature combinations not available in other devices, such as affordability, durability, simplicity, and extended battery life per one charge (viz standby and talk times).
A feature phone's low price entails both disposability and low value; uses include having them as a burner phone, party device, or a device for children. A well-designed feature phone can be used in industrial environments and the outdoors, at workplaces that proscribe dedicated cameras, and as an emergency telephone. Other feature phones are specifically designed for the elderly, and yet others for religious purposes.
In emerging markets, a feature phone remains the primary means of communication for many. Several models are equipped with hardware functions -- such as FM radio and flashlight -- that prevent the device from becoming useless in the event of a major disaster, or entirely obsolete, if and when 2G network infrastructure is shut down.
Maps Feature phone
Rationale
For manufacturers
Feature phones are often kept in phone manufacturers' lineups for several reasons:
- They are lower priced than smartphones, because:
- Most patents on basic mobile device technology have expired. Some expired patents make it possible to add more functions in their basic form that before were usually the purview of mid-range or high-end devices. Many standards-essential patents are required to have fair, reasonable, and non-discriminatory licensing (RAND/FRAND), which typically means that license payments for each device using a standards-essential technology must be low enough that it will not disincentivize adoption of a standard or cause legal conflict;
- Less complexity translates to simpler and cheaper assembly;
- Relative modularity: a feature phone can be designed around one or two primary functions: flashlight, radio, MicroSD card slot for additional storage, music player, camera, Internet browser, and wireless hotspot for more advanced devices. Many basic phones now include some of that functionality, rendering them as either basic feature phones or smart feature phones--whereas advanced feature phones include all of these and more, but may entail certain other sacrifices at the consumer end.
- Low cost allows very flexible price ranges from low-end to mid-range. This allows serving low-end markets with basic and feature phones, as people in these market segments cannot afford smartphones;
- The feature phone lineup serves as a backup for critical situations - production delays, import/sales ban levied by competitors through courts or other like institutions.
To consumers
From the point of view of markets and consumers, there are several situations for which feature phones are beneficial:
- Power requirements are typically low, which translates to extended talk and standby times (approximately a month to next recharge). In some cases this makes it possible not to use grid power at all, by recharging through more autonomous means, such as cars and car batteries, solar photo-voltaic cells, or notebook computers, if a phone supports USB charging.
- Anticipated loss, damage, or reasonably rough use: Feature phones are often more durable, less complex, and more affordable, and for these reasons are preferred as travel devices, children's devices, and for field use scenarios. The devices' low cost means that loss of such an item is manageable, and usually serves as a disincentive for theft in mature markets. Feature phones are preferred for travel purposes, as by their nature they can contain little to no sensitive information that government officials, such as border officials, may wish to access for any reason.
- Liberal and mature markets are well-suited for specific functions: In countries where payphones have been discontinued, some operators offer prepaid cellular plans with a SIM card and a basic mobile phone in one package for about the same amount a mid-tier calling card would have cost (EUR15 for the whole package in some areas). Travelers may often prefer this option, given expensive roaming fees, and that their own device's cellphone functionality might be limited or not work at all, if they have arrived from overseas territories with a device that was only made to work in an incompatible cell network, or if their calling plan does not include roaming.
- Companies and organizations may often want to provide their employees with a simple communications device, and purchase in bulk. This substantially reduces the individual price for each phone.
- For various levels of security, companies may require a phone that is lacking a camera, and/or has little to no storage, or no communications functionality beyond basic talking.
History
The first cellular phone, the Motorola DynaTAC released in 1984, is considered a basic mobile phone due to its inability to do anything more than making voice calls.
Despite the introduction of smartphones in the mid-1990s, ignited with the August 1994 release of the IBM Simon, Nokia Communicator from 1996 on, and the BlackBerry line of handheld personal digital assistants from Research in Motion, feature phones enjoyed unchallenged popularity into the early 2000s.
Feature phones were typically mid-range devices, between basic phones on the low end with few or no features beyond basic dialing and messaging, and business-oriented smartphones on the high end. The best-selling feature phones include those by Nokia, the Razr by Motorola, the multimedia-enabled Sony Ericsson W580i, and the LG Black Label Series that targeted retail customers.
In North America, smartphones, such as Palm and BlackBerry, were still considered a niche category for enterprise use. Outside North America, Nokia's Symbian devices had captured the smartphone market, in which price was the only barrier to entry, and Nokia offered smartphones across all feasible price segments.
Prior to the popularity of smartphones, the term 'feature phone' was often used on high-end phones with assorted functions for retail customers, developed around the advent of 3G networks, which allowed sufficient bandwidth for these capabilities.
Industry trends
Feature phones, despite their additional functions over and above a basic mobile phone or "dumb phone", are primarily designed as communication devices.
In the mid-2000s, phone makers such as Nokia and Motorola enjoyed record sales of feature phones. In developed economies, fashion and brand drove sales, as markets had matured and people moved to their second and third phones. In the U.S., technological innovation with regard to expanded functionality was a secondary consideration, as phone designs there centered on miniaturisation.
However, consumer-oriented smartphones such as the iPhone and those running Android fundamentally changed the market, with Steve Jobs proclaiming in 2007 that "the phone was not just a communication tool but a way of life". Existing feature-phone operating systems at the time, such as Symbian, were not designed to handle additional tasks beyond communication and basic functions, did not emphasis application developers much, and due to infighting among manufacturers as well as the complex bureaucracy and bloatness of the OS, they never developed a thriving ecosystem like Apple's App Store or Android's Google Play. By contrast, iPhone OS (renamed iOS in 2010) and Android were designed as a robust OS, embracing third-party apps, and having capabilities such as multitasking and graphics in order to meet future consumer demands.
There has been an industry shift from feature phones (including low-end smartphones), which rely mainly on volume sales, to high-end flagship smartphones which also enjoy higher margins, thus manufacturers find high-end smartphones much more lucrative than feature phones. For instance Apple Inc.'s operating margins from the iPhone remain high since these devices have always been sold to carriers at a high enough cost which compels carriers to get wireless customers to sign multiyear contracts. The shift away from feature phones has forced wireless carriers to increase subsidies of handsets, and the high selling-prices of flagship smartphones have had a negative effect on the wireless carriers (AT&T Mobility, Verizon, and Sprint), who have seen their EBITDA service-margins drop as they sold more smartphones and fewer feature phones. Trends have shown that consumers are willing to pay more for smartphones that deliver more features/applications such as 4G LTE and touchscreens, and smartphones have become a part of North American pop-culture (while feature phones are no longer "cool"). Though smartphones cost more to produce, they deliver higher profit-margins than feature phones, thus device makers and wireless carriers have shifted towards smartphones.[6]
That said, as of Q1 2012, only Apple and Samsung have been successful in the high-end smartphone market while all other manufacturers have broken even or lost money. Attempts by manufacturers to produce midrange or low-end Android smartphones in 2011-12 meant significant sacrifices to performance and usability, since the current iteration of Android is often too intensive for cheaper past-generation phone CPUs, such as Android 4.0 "Ice Cream Sandwich" on the LG Optimus L7). Nokia's turnaround effort with the Lumia Windows Phone devices was led by the inexpensive but fully featured smartphones (that support the same OS as the flagship smartphones and that will sell in volumes to reasonably support the company's smartphone business as well as raise brand awareness), whereas high-end flagship smartphones will generate the profits but not be the main focus - as Apple's iPhone (which does not compete in the feature-phone category). As of 2018 most of the focus is on high-end flagship smartphones, however Nokia has been trying to develop feature phones with "smartphone functionality". An analyst noted that Windows Phone has successfully attracted first-time smartphone buyers upgrading from a feature phone (52% of Windows Phone users had previously owned a feature phone); and As of 2013 over half of the US population still used feature phones. While Nokia and Windows Phone used this strategy successfully from 2012 to 2013, the period from 2014 onward saw the introduction of low-cost yet capable Android smartphones such as the Moto E and Moto G.
During the mid-2000s, best-selling feature phones such as the fashionable flip-phone Motorola Razr, multimedia Sony Ericsson W580i, and the LG Black Label Series not only occupied the mid-range pricing in a wireless provider's lineup, they made up the bulk of retail sales as smartphones from BlackBerry and Palm were still considered a niche category for business use. Even as late as 2009, smartphone penetration in North America was low.
In 2007, Apple introduced the groundbreaking iPhone and by 2009, the iPhone and Google Android shifted the smartphone focus from the enterprise to mass market consumers (at the expense of business-oriented operating systems such as Windows Mobile and BlackBerry). As a result, smartphones have enjoyed the largest selection and advertising among carriers, who are devoting less and less store space and marketing to feature phones and dumbphones.
In 2011, feature phones accounted for 60 percent of the mobile telephones in the United States and 70 percent of mobile phones sold worldwide. For the first time ever, in 2013, smartphones outsold feature phones in the second quarter, according to research firm Gartner. Smartphones accounted for 51.8 percent of mobile phone sales in the second quarter of 2013, resulting in smartphone sales surpassing feature phone sales for the first time.
A survey of 4,001 Canadians by Media Technology Monitor in fall 2012 suggested about 83 per cent of the anglophone population owned a cellphone, up from 80 per cent in 2011 and 74 per cent in 2010. About two thirds of the mobile phone owners polled said they had a smartphone and the other third had feature phones or non-smartphones. According to MTM, non-smartphone users are more likely to be female, older, have a lower income, live in a small community and have less education. The survey found that smartphone owners tend to be male, younger, live in a high-income household with children in the home, and residents of a community of one million or more people. Students also ranked high among smartphone owners.
According to Gartner in Q2 2013, 225 million smartphones were sold which represented a 46.5 percent gain over the same period in 2012, while 201 million feature phones were sold which was a decrease of 21 percent year over year, the first time that smartphones have outsold feature phones.
Japan
In Japan, mobile phones developed a wide array of features prior to the development of smart phones. The introduction of smart phones has largely displaced these at the high end, though smart phones for the Japanese market often include features first developed on feature phones. Many of these features were and remain specific to Japan, often requiring network support, and the resulting phones, while dominant in Japan, proved unsuccessful abroad. This led to the term "Galápagos syndrome" - specialized development dominant on an island, but not found abroad - and then the term is Gala-phone (????, gara-kei), blending with "mobile phone" (??, keitai), to refer to Japanese feature phones, by contrast with newer smart phones.
United States
When Apple Inc., a company then known for its production of the iPod media player and the iMac personal computer, introduced the iPhone, featuring an all-touch user interface closely based on that of the iPod Touch. The first iPhone had a much more powerful hardware and operating system than contemporary feature phones and smartphones; in fact the hardware/software was derived from the Macintosh personal computer, in contrast to the existing phones which had slow processors and limited applications/firmware to conserve battery life. The iPhone's applications were also much more bandwidth-intensive than contemporary phones which would strain existing wireless networks. Featuring access to millions of mobile apps from Apple's iTunes Store (now the App Store), it was considered to be among the first retail/consumer-oriented smartphones. At the event, Steve Jobs proclaimed that "the phone was not just a communication tool but a way of life".
At around the same time, Google was developing its Android operating system as a direct competitor to Nokia's Symbian and Microsoft's Windows Mobile operating systems. The iPhone's success lead to the company, led by Larry Page, turning its methodology around, and Android as an open-source software platform for mobile phones was announced in November 2007 together with the founding of the Open Handset Alliance, and the first Android smartphone, the HTC Dream, was released in October 2008 in the US. Google would go on to launch its Nexus line of smart devices and collaborate with various original equipment manufacturers, including popular feature phone manufacturers Samsung, LG, Sony, and Motorola, to adapt Android for devices of varying form factors and computing platforms.
Motorola had stayed too long with its aging RAZR flip phone and missed consumer trends for touchscreens and enhanced multimedia. Nokia and Research in Motion's attempts to implement some of the new capabilities from iPhone and Android to their existing proprietary firmware platforms was mixed, as these earlier operating systems were designed in mind to handle these intensive applications. Nonetheless as the iPhone was initially too expensive for mass market adoption, Nokia and Research in Motion did enjoy expanded sales as their offerings were considered a lower-priced alternative.
By the turn of the decade, iOS and Android, together with less-common platforms such as BlackBerry 10 and Windows Phone, had shifted the smartphone focus from being a niche to mass market consumers. Feature phones were primarily designed as communication devices, and manufacturers had, up to that point, been enjoying record sales of cell phones based more on fashion and brand, rather than technological innovation. Though smartphones cost more to produce, they were delivering higher profit margins than feature phones, leading to manufacturers and wireless carriers shifting towards smartphones.[7] As a result, smartphones now have the largest selection and advertising among carriers, which devoted less and less store space and marketing to feature phones. In 2013, smartphones outsold feature phones for the first time, accounting for 51.8% of mobile phone sales in the second quarter of that year.
In an effort to provide parity with smartphones, modern feature phones have also incorporated support for 3G and even 4G connectivity, multi-touch screens of varying sizes, various sensors ranging from proximity sensors and GPS to Bluetooth and NFC, plus access to popular social networking services. However, their functionality and support for third-party apps purchased or downloaded via an app store or other online distribution platform are still relatively limited in comparison to smartphones. Despite these drawbacks, feature phones had accounted for 70% of mobile phones sold worldwide in 2011.
Platforms
Several distinct operating systems have been developed which can run on a feature phone. These operating systems are designed to be lightweight to increase the feature phone battery life, work well with a small screen which does not have touch features, and also work well with a small hardware keyboard such as T9 keyboard commonly found on feature phones.
Nokia has developed the Series 30 and Series 40 software platform and application user interfaces which run the Nokia Asha platform.
MediaTeK has developed an embedded real-time operating system Nucleus RTOS, MAUI Runtime Environment.
NTT Docomo has developed MOAP software platform and OPP (Operator Pack) (Japanese).
Qualcomm has developed a lightweight runtime environment Brew MP, an operating system for ARM phones REX OS, KCP (Japanese), and KCP+ (Japanese).
Tizen Association (formerly LiMo Foundation) has developed a Linux-based LiMo Platform for smartphones.
Smarterphone has developed Smarterphone OS, a full operating system designed for feature phones. The first release was in 2008.
KaiOS Tech has developed KaiOS, a lightweight fork of Firefox OS which was developed by Mozilla.
See also
- Kosher phone
- Japanese mobile phone culture
- Galápagos syndrome#Mobile phones
References
External links
- Media related to Mobile phone at Wikimedia Commons